A reference and introduction to graphics programming with Perl
and Perl modules that includes simple graphics recipes and techniques
for designing flexible graphics software.
Welcome to Graphics
Programming with Perl. When Manning Publications contacted me to assess
my interest in writing a book about graphics programming for the Perl
language, I was a bit skeptical at first. I didn’t think there would be
enough coherent material to write such a book, and I wasn’t entirely
certain there would be much room for one.
However, after doing
some research I noticed that, in fact, there was a gap in the published
material. The only book I could find that combined graphics programming
and Perl was too general, and was largely a collection of recipes on how
to use tools, many of which had no relation to Perl [1]. There were not
enough references that described and explained how to achieve concrete
graphics tasks in Perl.
So I accepted the challenge and started
working, with the goal of providing a book that would sum up the ways to
work with graphics from within Perl, and to offer sufficient background
information to improve the understanding of graphics programming and
graphics in general. This work seeks to provide a programmer with enough
fundamental knowledge and pointers to achieve the most common graphics
programming tasks. I hope those goals have been realized.
9781930110021 (1930110022)
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